Gran Turismo 5 – Hands On
- October 5th, 2010
- By nineinchnailed
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Gran Turismo 5 was playable at Eurogamer in several forms; standard, 3D, and in a full ‘cockpit’. I was lucky enough to play two tracks on Gran Turismo 5, though neither was in 3D or a cockpit. The first track I played was Nürburgring Nordschleife, which is a winding racetrack running through blissful green countryside. The second track I got to play was Rome, which was obviously much more claustrophobic and built-up but this just made it all the more exciting. Having extensively played both Gran Turismo and Gran Turismo 3, as well as the GT 5 ‘Time Trial’ that was released on the PSN Store late last year, I was keen to see how the franchise had progressed to its flagship title, Gran Turismo 5. Read more

Killzone 3 was playable at Eurogamer Expo 2010 in both standard and 3D varieties. While I’ve played Batman: Arkham Asylum in old school 3D (with the red/green lenses), Killzone 3 was my first taste of full-on Avatar-quality 3D gaming. My first thoughts were that I was very impressed with the layering of the graphics, though the game did display a very slight flicker like an old interlaced monitor. The colours were an almost 100% reproduction of the non-3D version, and generally it was very slick and fun to see. 
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