Who Pays to Play Online? You Do
- January 5th, 2011
- By nineinchnailed
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Many gamers buy games as much for the multiplayer content as they do the single-player content, and adding a multiplayer mode is a great way of extending a game’s longevity well beyond the point that most single-player games get boring. Although there are new methods of generating income from multiplayer gaming (forcing buyers of second hand games to buy ‘Online Passes’ for example), most online gaming is “free” once you have purchased the game (on PS3 and PC at least).
Online gaming not really free however, as the servers used for these games have an upkeep cost of their own and ultimately this has to be paid for by someone. Read more





With E3 now everything but a distant memory, it’s safe to say that this year’s event brought some huge surprises to nearly everyone, with a Gran Turismo 5 release date being announced and the Sly Cooper HD Remake also making an appearance as well as tonnes more stuff coming, I think we can be pretty sure that this year’s PS3 (and PSP) line-up could quite possibly be the best yet.
It happens now and again in the gaming world; a classic series brought to its knees by the industry’s obsession with sequels. This isn’t just a problem in the gaming world either, movies have it just as bad if not worse; just look at the James Bond films to see a text-book example. Generally, the only way to fix the situation is to kill off the series altogether (Home Alone) or bring it back to life with a ‘reboot’ (Batman).
For many years, you may have seen game that you’ve wanted, but not absolutely had to get on day one, so you wait for a bit. One day, you go into a shop and see a pre-owned version of the game for about half the price. Great! Right? Well for you, maybe, but for those same years, the developers have felt left out – a pre-owned title does not gain them money as it is merely one person selling to another person in the superficial hands of a retailer.