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	<title>PlayStation Future &#187; Articles</title>
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		<title>Deus Ex: Human Revolution &#8211; Spoiler-Free Boss Guide</title>
		<link>http://www.playstationfuture.co.uk/2011/09/29/deus-ex-human-revolution-spoiler-free-boss-guide/</link>
		<comments>http://www.playstationfuture.co.uk/2011/09/29/deus-ex-human-revolution-spoiler-free-boss-guide/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 20:39:59 +0000</pubDate>
		<dc:creator>nineinchnailed</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=10119</guid>
		<description><![CDATA[Deus Ex: Human Revolution is not a particularly difficult game if you know how to play it, even on the hardest difficulty setting. However, the boss fights are another matter altogether and if you don&#8217;t know what you&#8217;re doing you can expect to get your arse handed to you if you go in unprepared. However, ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>6 Oblivion Problems to Fix with Skyrim</title>
		<link>http://www.playstationfuture.co.uk/2011/08/02/6-oblivion-problems-to-fix-with-skyrim/</link>
		<comments>http://www.playstationfuture.co.uk/2011/08/02/6-oblivion-problems-to-fix-with-skyrim/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 13:29:41 +0000</pubDate>
		<dc:creator>nineinchnailed</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Oblivion]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=9789</guid>
		<description><![CDATA[Even today Oblivion is a stunning looking game. However, the graphics engine is over five years old now, and it&#8217;s really starting to show its age in places. With Skyrim due out at the end of the year, including a (kind of) brand new graphics engine, some of Oblivion&#8217;s limitations will be overhauled with the ]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Why I Cancelled My Pre-Order of Duke Nukem Forever &#8211; Opinion</title>
		<link>http://www.playstationfuture.co.uk/2011/06/10/why-i-cancelled-my-pre-order-of-duke-nukem-forever/</link>
		<comments>http://www.playstationfuture.co.uk/2011/06/10/why-i-cancelled-my-pre-order-of-duke-nukem-forever/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 12:43:55 +0000</pubDate>
		<dc:creator>nineinchnailed</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=9463</guid>
		<description><![CDATA[Before games are released to the public, game publishers send out review copies in order for a game to be reviewed in time for its release date. There tends to be a gap of a few days between when the reviews are published, and when the game is finally released. This is usually enforced by ]]></description>
		<wfw:commentRss>http://www.playstationfuture.co.uk/2011/06/10/why-i-cancelled-my-pre-order-of-duke-nukem-forever/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
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		<title>NGP Now Called PS Vita &#8211; First Details Emerge</title>
		<link>http://www.playstationfuture.co.uk/2011/06/08/ngp-now-called-ps-vita-first-details-emerge/</link>
		<comments>http://www.playstationfuture.co.uk/2011/06/08/ngp-now-called-ps-vita-first-details-emerge/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 19:05:52 +0000</pubDate>
		<dc:creator>rymanb</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[PlayStation Vita]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=9401</guid>
		<description><![CDATA[In case you weren&#8217;t watching Sony&#8217;s E3 conference live in the early hours of Tuesday, it was announced that NGP&#8217;s official name will be PlayStation Vita. Alongside this, Sony revealed a ton of new information about the system and its game. Below is what we know so far: Well, what we do know for certain ]]></description>
		<wfw:commentRss>http://www.playstationfuture.co.uk/2011/06/08/ngp-now-called-ps-vita-first-details-emerge/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
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		<title>PlayStation Future &#8216;Welcome Back&#8217; Reviews</title>
		<link>http://www.playstationfuture.co.uk/2011/06/02/playstation-future-welcome-back-reviews/</link>
		<comments>http://www.playstationfuture.co.uk/2011/06/02/playstation-future-welcome-back-reviews/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 15:07:06 +0000</pubDate>
		<dc:creator>PlayStation Future</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Welcome Back Reviews]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=9014</guid>
		<description><![CDATA[As you may already know, Sony is offering several full games for free under their &#8216;Welcome Back&#8217; package which we should be seeing soon. However, if you&#8217;ve never played any of the games on offer, you may struggle to choose two from the list of five available. Here at PlayStation Future, we&#8217;ve reviewed every single ]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>Why &#8216;Rockstar Passes&#8217; Should be the Future for DLC</title>
		<link>http://www.playstationfuture.co.uk/2011/06/01/why-rockstar-passes-should-be-the-future-for-dlc/</link>
		<comments>http://www.playstationfuture.co.uk/2011/06/01/why-rockstar-passes-should-be-the-future-for-dlc/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 20:54:11 +0000</pubDate>
		<dc:creator>rymanb</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=9222</guid>
		<description><![CDATA[Just in the last few days, Rockstar announced the details of the Rockstar Pass, a special voucher you can buy on the PlayStation Store for L.A. Noire. The Rockstar Pass gives you access to all future DLC to be released for L.A. Noire, at the more than modest sum of £7.99 (not yet confirmed, but ]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Developer Spotlight &#8211; Ninja Theory (Part Two)</title>
		<link>http://www.playstationfuture.co.uk/2011/04/13/developer-spotlight-ninja-theory-part-two/</link>
		<comments>http://www.playstationfuture.co.uk/2011/04/13/developer-spotlight-ninja-theory-part-two/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 11:34:47 +0000</pubDate>
		<dc:creator>rymanb</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Developer Spotlight]]></category>
		<category><![CDATA[Ninja Theory]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=8693</guid>
		<description><![CDATA[In the last part of our Developer Spotlight with Ninja Theory, we looked at the Cambridge company&#8217;s recent creations &#8211; Heavenly Sword and Enslaved: Odyssey to the West. In this part, we&#8217;ll be looking at recently announced DmC as well as the company&#8217;s take on the video gaming industry today &#8211; with Dominic Wood again ]]></description>
		<wfw:commentRss>http://www.playstationfuture.co.uk/2011/04/13/developer-spotlight-ninja-theory-part-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Developer Spotlight &#8211; Ninja Theory (Part One)</title>
		<link>http://www.playstationfuture.co.uk/2011/04/11/developer-spotlight-ninja-theory-part-one/</link>
		<comments>http://www.playstationfuture.co.uk/2011/04/11/developer-spotlight-ninja-theory-part-one/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 08:05:46 +0000</pubDate>
		<dc:creator>rymanb</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Developer Spotlight]]></category>
		<category><![CDATA[Ninja Theory]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=8085</guid>
		<description><![CDATA[Developer Spotlight is a new series of articles focusing on video game companies across the globe. In each article, we&#8217;ll examine a specific developer&#8217;s journey in the video game industry; looking at the games they&#8217;ve made, the evolution of the company, as well as interviews with the developers themselves! Our first installment focuses on Ninja ]]></description>
		<wfw:commentRss>http://www.playstationfuture.co.uk/2011/04/11/developer-spotlight-ninja-theory-part-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dead Nation &#8211; 15 Tips &amp; Tricks</title>
		<link>http://www.playstationfuture.co.uk/2011/03/18/dead-nation-15-tips-tricks/</link>
		<comments>http://www.playstationfuture.co.uk/2011/03/18/dead-nation-15-tips-tricks/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 20:28:12 +0000</pubDate>
		<dc:creator>rymanb</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Dead Nation]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=8283</guid>
		<description><![CDATA[Dead Nation is a remarkable game made by Housemarque, the developers behind the highly addictive Super Stardust HD. Unlike Super Stardust HD, Dead Nation is a very calculated game &#8211; going in all guns blazing isn&#8217;t necessarily the best way to go about things. Playing through the game on low difficulty doesn&#8217;t require much skill ]]></description>
		<wfw:commentRss>http://www.playstationfuture.co.uk/2011/03/18/dead-nation-15-tips-tricks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Early 2011 with PlayStation 3</title>
		<link>http://www.playstationfuture.co.uk/2011/01/08/early-2011-with-playstation/</link>
		<comments>http://www.playstationfuture.co.uk/2011/01/08/early-2011-with-playstation/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 15:13:39 +0000</pubDate>
		<dc:creator>rymanb</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Coming Soon]]></category>

		<guid isPermaLink="false">http://www.playstationfuture.com/?p=7455</guid>
		<description><![CDATA[2010 has been and gone, and the slew of AAA titles released over the winter period is slowing to a stop; or so you might think. 2011 looks to be a packed year for gamers, with great titles being released all year round &#8211; whether you&#8217;re into creating your own games, killing aliens, searching for ]]></description>
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		<slash:comments>6</slash:comments>
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